#ifndef _GAMEPLAYER_H_
#define _GAMEPLAYER_H_

#include <iostream>
#include <string>

const double AspectRatio = 1.653;

class GamePlayer
{

private:
	static const int NumTurns = 5;
	int scores[NumTurns];
public:
	GamePlayer(void);
	~GamePlayer(void);
};

template<typename T>
inline void callWithMax(const T& a, const T& b)
{
	f(a > b ? a : b);
}



#endif
